Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 151 17-01-2012 , 10:37 AM
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Thanks Dom
I just thought I would show the baked occlusion texture to show you how use full it can be, I might use it as a shadow layer in photoshop, I hope to make a dirt texture using a layer mask and as you can see it makes a better guide then just your UVs...............dave

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# 152 17-01-2012 , 11:20 AM
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Thanks Dave. A very useful idea.

# 153 17-01-2012 , 01:07 PM
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Thanks dave...and dom....looks good dave


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# 154 17-01-2012 , 10:08 PM
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Thanks Guys
I saw some of these tricks used to texture a gun, sorry do not have a link as it was a long time ago...........dave




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Last edited by daverave; 17-01-2012 at 10:11 PM.
# 155 19-01-2012 , 07:19 PM
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Followed gubar and Doms advice and have moved some of my UVs around so I have more shaders, this is just the start of the texturing will also change the light setup............dave

Edit:Will be adding a little scene some thing like cobbled road with part of a house

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# 156 19-01-2012 , 08:07 PM
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The green is looking a bit off but that could just be the color adjustment on my monitor. I like the dirt road with the tank pushed through a small stone wall and the gun just firing!


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# 157 19-01-2012 , 08:15 PM
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Thanks Rick
I got to look up the green US olive drab I think it was called, I planned to do the bump first dont know why Ive done colour first, this realy is just a draught still a lot to do find one tank and get all number and marking of it...........dave

Edit:My god I was way of the mark...........LOL

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Last edited by daverave; 19-01-2012 at 08:40 PM.
# 158 19-01-2012 , 11:44 PM
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Looking good dave, olive drab was the one.

cheers bullet


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# 159 20-01-2012 , 02:56 AM
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Nice. Latest render is looking good.

You have great perseverance, I would have started 3 more projects by now, and not finished any of them user added image


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# 160 20-01-2012 , 08:34 PM
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I wonder how will that look when its over. Its looking very good. Dave how do you place the detail pieces on the main body. Do you intersect geometry, sew them or snap them on the surface. Is it possible for you to show some close up detail object placements on the bigger meshes?

# 161 20-01-2012 , 09:04 PM
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Thanks Guys
Got to do the bake occlusion again as I need to add the machine gun and stand also the front cogged wheel was not right had overlapping UVs, goggles most are just intersecting some are modelled and some are just resting on top, I mainly do this stuff by eye............dave

Edit:any cables were done by making surface live then draw the curve on it then extrude

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# 162 28-01-2012 , 04:40 AM
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Looking good dave. Baking out an occlusion texture has been a very good idea. An unexpected benefit was with intersecting geometry. The occlusion texture gave me a very good idea where geometry intersects. Good to know when adding dirt to textures.

# 163 28-01-2012 , 09:35 AM
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Have a look at layermasks in photoshop if you have 1 layer say dirt then add the occlusion to the mask instant dirt map, still doing the tank have a few set backs but getting there I think.............dave

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# 164 30-01-2012 , 09:32 PM
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Finally at the end of UVing this ####............LOL......dave

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# 165 31-01-2012 , 03:07 AM
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bahahaha at least you are done old fella!!!


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