Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 76 28-12-2005 , 11:20 PM
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It does look a little dark, other than that it looks good. As for the green thing, what is that? And it looks a little too green/florecent (sp?).

# 77 29-12-2005 , 04:00 AM
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That part wasn't done yet. Just roughed in with color. Here's an update:

user added image

# 78 29-12-2005 , 04:26 PM
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AHHHH, I get it now. I didnt realize there were some future aspects mixed in with this character. Looks awesome so far! I cant wait to see her with her face done.

# 79 30-12-2005 , 01:35 AM
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Almost done. just need to figure out what I'm doing with the hair, gun, and a few other tiny bits.

user added image

# 80 30-12-2005 , 01:42 AM
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Woooo!
I'll have to ask her where she gets her bikini waxing done!

Excellent work though!
10k polys for the new games eh?
Hrrmmmmm.

# 81 30-12-2005 , 01:47 AM
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Looks great mike, bikini waxing and all user added image

Just wondering how many hours do you think you've put into the modelling and texturing so far? She seems to have come a long way and so quickly.

Cheers
Paul

# 82 30-12-2005 , 04:04 AM
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Thanks, guys. user added image Yeah, she's kinda skimpy, isn't she? I bet that alone will help sell this thing! lol user added image

Let's see... I'd estimate...

modeling - approx. 8-10 hours
texturing - approx. 12 hours or so

Not sure, though, as it's like... 2 hours here, 3 hours there... over the course of a couple weeks.

# 83 30-12-2005 , 05:59 AM
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Wellp, she's finally done! I just need to do the pistol tomorrow and I'll be all set to finally start her chapter and get her ready for the cover! Although I imagine before cover-time, I'll do some tweaks and mess with the hair color. Not sure about strawberry blond, but it looks pretty neat I think.

user added image
user added image
360- https://www.mtmckinley.net/book2/jane3.rar 1.6mb

# 84 30-12-2005 , 06:44 AM
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Right on,, I like it.:attn:

But what about the knees ,, they look like they wont fold right when animated? like they may need a little more attention or geometry so no texture stretching or mesh creasing will not take place user added image

# 85 30-12-2005 , 06:57 AM
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Wow that's like 24 hours. I know it would take me a lot longer that and don't think it would be as good either. Thanks for sharing this Mike, I've picked up a lot from it.

As far as the hair goes, wouldn't mind seeing her in blond user added image

Cheers

# 86 31-12-2005 , 03:45 AM
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Thanks for the comments! I'm pretty much putting her aside for now (at least, when it comes to working on her) and am going to have to focus back on the writing for a while. But here's a test pose I put her in... yes, I realize the belt buckle thing is off... re-rendering it now. :p

user added image

# 87 31-12-2005 , 05:20 AM
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She looks good Mike . . she can shoot me anytime user added image Rendered the hair color looks really good! Nice posing too user added image

All the best for the new year.

# 88 31-12-2005 , 06:52 AM
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Can't... resist... posing! user added image Ok, that's it! Gotta sleep!

user added image

Thanks, BMS! user added image

# 89 31-12-2005 , 09:44 AM
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That is awesome and so cheeky too user added image She is hot!

# 90 31-12-2005 , 11:38 AM
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Hey Mike

Not posted on this one for a bit, so its nice to see your 'final'. I really like it.

Its weird when I look at game characters because my first reaction is to want to smooth it all off and get rid of the 'sharpness'. I suppose this it what happen when you create hi res characters constantly - the stark contrasts between the two styles.

Excellent job again Mike and good luck with the new book.

oh and happy new to you alluser added image
Jay

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