Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-02-2017 , 12:34 AM
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Join Date: Feb 2017
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Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum

Hello fellow Maya Users,

So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place, the Geometry stretches out of places like ripping bubble gum apart, if click or change anything in the Delta Mush options it snaps back into place but up animating again it does the same thing.
When I Delete the Delta Mush deformer this does not happen at all. Any assistance would be greatly appreciated.

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