Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-07-2016 , 07:16 PM
halfloaf's Avatar
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Location: Bristol, UK.
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Procedurals

I stumbled across this website by Deborah R Fowler while looking at Houdini procedurals. There are several good examples of solving common mathematical issues in 3D.

https://www.deborahrfowler.com/index.html

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