Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-03-2007 , 09:21 AM
Registered User
Join Date: Jan 2003
Posts: 1

access camera

Okay,I have a workflow issue. I want to be able to access my camera's attributes just by clicking something in the frame, instead of going through the outliner. Is there a way, with an expression perhaps, that i can connect the nurbs circle so when i click on it in the frame it selects the camera?

thanks

# 2 25-03-2007 , 03:27 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
i don't understand why you would want that.. can you explain more? What about using the "view>>select camera" then attribute editor (ctrl+ a) combination?

or set up a hotkey to select the current camera and display the attribute editor.

string $panel = `getPanel -wf`;
string $cam = `modelEditor -q -cam $panel`;
select $cam;
ShowAttributeEditorOrChannelBox;

put that in a hotkey and it should work.

user added image
A


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads