Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-09-2003 , 09:02 PM
EagleKing's Avatar
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Join Date: Apr 2003
Location: Germany
Posts: 976

September Challenge:

Don't expect too much. I haven't used maya for about 5 months,

I go for

Concept #4
Evil Robots

https://64.246.38.49/artbyfeng/vehicles/vehi_04.jpg

rules again:

1) Final textures must be no larger than 512x512
2) Characters are limited to 1 512x512 texture for the body, and 1 256x256 for the head
3) no limit for environments, but the average is around 10 512s or so
4) textures: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16
5) use 1 unit = 1 foot
6) Environments would be approximately 50,000 triangles.
7) Characters approximately 1500.

# 2 01-09-2003 , 09:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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Looking forward to it. user added image

# 3 02-09-2003 , 09:38 PM
EagleKing's Avatar
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Join Date: Apr 2003
Location: Germany
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having problems with starting maya....everytime I start it it gets closed one sec after start...

:saywhat:

# 4 03-09-2003 , 04:30 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
That's weird, Eagle.

# 5 03-09-2003 , 11:28 AM
EagleKing's Avatar
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Join Date: Apr 2003
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nevermind it works now

user added image

# 6 09-09-2003 , 09:38 PM
LauriePriest's Avatar
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yay.... eagle is gona do somthing..... cant wait to see m8y


FX supervisor - double negative
# 7 10-09-2003 , 10:26 AM
EagleKing's Avatar
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Posts: 976
lol mate thanks. I already started. I will post some progresses later.

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