Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My original intention here was to add an example of water with a boat on it (ie the "create ocean" feature and the "boat locator" feature in the dynamics module). I was surprised how relatively easy it was to create an ocean, and I suppose I could have made a simple rowboat to float on it, but I tend to bite off more than I can eat at one sitting. Hence this model in progress!
I like WWI era dreadnought type battleships, but was too lazy to dig out my copy of "Jane's Fighting Ships" to scan the plans. I was able to get side and top view plans for this ship (a "pre-dreadnought" battleship). I have since found many others online, but I had already started this one.
This is the "Poltava", an Imperial Russian Battleship of the "Petropavlovsk" class. The ship was built in 1897, captured by the Japanese during the Russo-Japanese war of 1904-5 and became the IJN Tango. Returned to Russia during WWI, the ship was damaged during the Russian Revolution and was scrapped in 1923. The next "Poltava" was a Russian Dreadnought launched in 1909.
Here's the model so far. There are a few small details missing, particularly on the lifeboat davits as well as the anchor, associated chains, and various deck clutter. I may also add extra rigging. I am currently playing with the textures, and my first impression is that a patina of more rust and filth is called for. Any other suggestions are welcome. I left out the screws and rudders, as that part of the ship won't be visible (unless I decide to have it sink by the bows, in which case I will add them).
Here's another shot. I've alredy determined that the red on the ship's launches has to be toned down, but any and all other suggestions are most welcome!
I spent the afternoon messing around with the texture and (mostly, as this was time-consuming) adding details such as the railings, ropes, anchors, &c. Those nearly impossible to see objects DO make a difference, however, as does the more grungy texture.
To get this "salt/rust patina" effect, I added transparent noise layers over the base color in photoshop. Not the utmost in life-like, but it will work for now (anyone have any ideas, do please let me know!)
Here's a picture of the latest edition. Hope you like it!
And here's a stern view. When I've created the ocean and floated this boat, I will put a link to the finished animation in the "Finished Work" section. Thanks for your indulgence! :-)
Nice to see someone modeling a boat as it is rarely done, from my point of view anyway ...
Only suggestions are to, texture them thingson deck/board to give it that feel if you catch my drift. Also to put this in the water and see how it looks as youved mentioned already i think ...
Thanks, Marlon! I'm not quite sure what it is you suggest I texture, but I do have to give the lifeboats and pretty much everything else a second going-over! Part of the problem with texturing is that you're never really finished!
One problem I anticipate when I "float" it is getting all the parameters right. I did an experiment, and yes, the boat locator feature works as advertised. However, my ship bobbed up and down on the "waves" (relatively calm seas, unless I got my scaling wrong) like a cork and not like a 12,000 ton ship! I'm going to have to figure out all of that!
I know what you mean about getting carried away and making what could be a simple scene into a major project but why not push yourself, it's a sure fire way of improving your skills.
Looking forward to seeing the animation/simulation.
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