Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 15-04-2010 , 10:06 PM
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Well yes had to make some feet.

The shoes look a little funny as I wanted to give the impression that they warped as the flesh disappeared from the bone.

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# 32 16-04-2010 , 12:21 PM
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Well started on the armer but I`m starting to think I might not need it. Looking at Jason and the Argurants last night and at army of darkness today I might just leave him with out. Going to build it any way, but might not use it.

What do you lot think - armer or no armer. I have already had question over the use of shoes...



Last edited by tweetytunes; 16-04-2010 at 12:31 PM.
# 33 16-04-2010 , 01:03 PM
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Yeah, I'm not sure about the armour, especially on the chest. It might look better with just some torn up clothing.

I would keep the arm/leg guards though... personal opinion. Maybe make them look bigger, like they used to fit around flesh. So now they're really baggy.


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# 34 16-04-2010 , 09:52 PM
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Hi tweetytunes
I agree with steve on the armour, I think the thing for me you could work on is the skull needs more shape I have attatch one I did in zbrush hope this helps............dave

Edit: it took me a long time to get to this stage

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# 35 20-04-2010 , 09:27 PM
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Back at it after having to deal with packing and painting ready for the move next month. While I think what I am going to do with the character I`m setting up the stage for the chair (not a thrown - he`s just a guard remember) he is going to sit on.

First stab at it - thinking its made from a darkish wood with some brighter cushions. Going to add some more details in bump but pleased with the shape so far apart from the cushions - they need fatting up a little.

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Wireframe

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# 36 21-04-2010 , 12:26 AM
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that is pretty awesome!
how'd you do the little swirls?




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# 37 21-04-2010 , 09:31 AM
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Easy really.

Drew a CV curve between the legs,
Lofted a nurbs square around it,
Made 4 copies of it,
Placed over each other at different angles,
Edited in places so it looked nice.
Combined

Then just made a simple one for the top, copied it and flipped it.

Making some flowers to go on the lose bits now in a minute.


# 38 21-04-2010 , 10:46 PM
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Just been plaining some of the final scene and did a test render with Skeleton inside, just to get a feel for everything.

One thing I wanted to know is about the lighting set-up for 3 point. Is this right (image below) - Bare in mind the different colour lights was so I could see what each light was doing. After I put the lights back down to white I also did a render with Final Gather on and a Occ render.

I can never really under stand 3 point and I think that's the way you set it up (not including the final gather)

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# 39 22-04-2010 , 12:49 AM
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Looking good! Yeah, I think that's a pretty good 3-point setup. The way I understand it, the key is your main, the rim gives it a bit more shape and emphasis, and the fill takes care of any really dark shadows.

# 40 22-04-2010 , 02:47 AM
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What?? Already on preliminary render composition tests??

Nice work man.


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"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 41 22-04-2010 , 08:23 AM
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NO NO NO - Just setting up s simple light set-up as I like to do that before texturing - Although it mostly bump they always look better with the lights setup. No where near finished yet.


# 42 22-04-2010 , 09:41 AM
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i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two

# 43 22-04-2010 , 10:31 AM
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Originally posted by murambi
i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two

Animation for stills ????

I did not use GI but yes people use both all the time


# 44 22-04-2010 , 10:44 AM
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user added image i meant to put a full stop

edit i only use three point lighting when im doing an animation. For stills i rely heavily on fg and gi didnt know you could combine the two

# 45 22-04-2010 , 11:28 AM
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Ah ha - makes much more sense now


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