SimplyMaya
Community
The SimplyMaya Forums
View all Forums
A place you can ask or answer VFX related questions
Latest forum posts
Safari browser for Simply Maya?
Wireframe Playblaster for Maya - Render Your Wireframes With Ease!
Mr Bean Animation
Boolean>Difference - Problem
specular highlights at UV seam
Rig explodes when translation on splineIK on spine
News and articles
News & Articles
Vfx related news and articles
Random news
New trailer for Despicable Me 3
Texture collaboration system (Coming Soon)
Upload or Download textures
A place to download great textures or share your own with the community
Legacy Resources
Latest uploads to our system
View new Posts
Edit your profile
View threads your subscribed to
User control panel
Training
Maya Training and Tutorials
View all training
View hundreds of hours of Maya training online or via download
Looking for something specific?
Focus on Archviz & Environments
Focus on Organics
Focus on Hard Surface
Focus on Lighting, Rendering & Texturing
Focus on Dynamics, Rigging & Animation
Post Production
Training options on SimplyMaya
Current member status:
Not logged in
Create Account
Pick a streaming payment plan
We offer several different subscription options for our online training
Try streaming for free
Watch up-to three hours of training over a 10 day period for free
Buy training for download
Choose the content you want and buy it outright, downloads don't expire and you can keep them for as long as you'd like
Latest training
Integrating 3D models with photography
Substance Painter 2017
Complex UV Layout in Maya 2018
Training you might like
Introduction to Maya - Modeling Fundamentals Vol 2
Spach-Alspaugh House and Environment Volume 4
If you want to ask a SimplyMaya training related question use this forum:
SimplyMaya tutorials
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
SimplyMaya Forums
Welcome to the forum, feel free to ask questions here.
SM Forums
/
Maya Questions
/
Maya Modeling
/ Normals problem
Register
FAQ
Calendar
Mark Forums Read
Maya Modeling
Everything on Modeling Techniques and Tools - NURBS, Polygons and Subdivisions Related in this Section.
Join the conversation. Reply to post
Thread Tools
27-06-2014, 06:18 PM
#
1
madwh
Registered User
Join Date: May 2014
Posts: 30
Normals problem
I'm trying to fix a model I made some time ago and I can't find a way to fix the normals on these faces. They're pretty even, they shouldn't be so dark, they look ugly in the render. Set to face and softening normals doesn't work, any ideas? Thank you.
Attached Thumbnails
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
27-06-2014, 06:25 PM
#
2
daverave
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try running a mesh cleanup (under mesh)on it.................dave
__________________
Avatar Challenge Winner 2010
Reply with quote
daverave
View Public Profile
Find More Posts by daverave
27-06-2014, 06:57 PM
#
3
madwh
Registered User
Join Date: May 2014
Posts: 30
I tried that and it doesn't do anything, I also merged it, deleted history etc, extracted those face and rebuilt them, nothing seems to work.
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
27-06-2014, 07:52 PM
#
4
daverave
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Could you show a wire only shot..............dave
__________________
Avatar Challenge Winner 2010
Reply with quote
daverave
View Public Profile
Find More Posts by daverave
27-06-2014, 08:00 PM
#
5
madwh
Registered User
Join Date: May 2014
Posts: 30
Here it is, I'm also attaching a tiny zip with an obj of that section.
Attached Thumbnails
Attached Files
obj.zip
(6.4 KB, 61 views)
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
27-06-2014, 10:29 PM
#
6
daverave
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
If you select all the verts and "unlock normal" should clear the black marks, you need to clean your mesh as you go along, there are to many ngons and parts of the that mesh that are not connected..................dave
__________________
Avatar Challenge Winner 2010
Reply with quote
daverave
View Public Profile
Find More Posts by daverave
27-06-2014, 10:47 PM
#
7
madwh
Registered User
Join Date: May 2014
Posts: 30
Yea that's what I'm working on, fixing the geometry and all the ngons. I tried "Unlock Normals" but then all the faces are visible and if I do a "Soften Edge" I'm back to where I was. I kinda just gave up, I started retopologizing it 3d-coat.
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
27-06-2014, 11:05 PM
#
8
daverave
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You can change the soften angle to say some thing like 45-60 that should stop the distortions on the 90 degree angles..............dave
__________________
Avatar Challenge Winner 2010
Reply with quote
daverave
View Public Profile
Find More Posts by daverave
27-06-2014, 11:44 PM
#
9
madwh
Registered User
Join Date: May 2014
Posts: 30
That almost fixes it but... hm I think I'll just continue with the retopoligizing now. That's really good to know though, thank you.
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
28-06-2014, 07:56 PM
#
10
user12
Registered User
Join Date: Oct 2011
Posts: 53
"Set to Face" should work if you go in it´s settings and choose "Match face normal"
And of course check your topology - if you´re not using the mesh for a game Environment I would do this with "Smooth Mesh" (Button 3) instead of softening the Normals... personal pref
Reply with quote
user12
View Public Profile
Visit user12's homepage!
Find More Posts by user12
29-06-2014, 07:08 PM
#
11
Skalman
Registered User
Join Date: Apr 2012
Posts: 293
try deleting the faces and bridge them again
__________________
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
Full name: Marcus Ralman
https://www.facebook.com/MarcusRalman3D
^ My facebook page ^
Reply with quote
Skalman
View Public Profile
Find More Posts by Skalman
30-06-2014, 12:24 AM
#
12
madwh
Registered User
Join Date: May 2014
Posts: 30
Thanks for all the help, I'm ok with the normals for now. Just trying to figure out the topology. Is it ok to have many triangles if drawing extra lines just to have quads wouldn't actually change the geometry? Or is it considered bad geometry to have all those triangles? Thank you.
Attached Thumbnails
Reply with quote
madwh
View Public Profile
Find More Posts by madwh
Reply
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Problem with normals
ikariM
Maya Basics & Newbie Lounge
0
30-10-2016
12:18 PM
Polygon normals Problem
abed
Maya Technical Issues
2
11-10-2007
07:58 AM
Normals Problem
Matt1234
Maya Basics & Newbie Lounge
1
15-02-2005
10:14 PM
Soften problem Normals?
Scraggy_dog
Maya Modeling
3
22-06-2004
11:33 AM
Normals Problem?
bjbowen4
Maya Basics & Newbie Lounge
11
20-12-2003
04:09 PM