Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-09-2002 , 10:29 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480

Bones and legs, grr

hello pp user added image
i just have a question about skeleton structures for biped characters user added image
this leg, its got all the bone i want, but im having some trouble doing the Roll SDK attribute for it because to do so, i would require the heel and those bones to pivot AROUND the 2nd bone from the end of the foot, at the moment when i rotate that bone, it just rotates the toes, i want to rotate everything b4 that bone so its like someone lifting their foot off the ground but with JUST their toes touching the floor


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads