Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-06-2004 , 01:57 PM
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devil mech

hello everyone!

while waiting for a response to my other WIP thread (and while i take a break from experimenting with that) here's something i'm doing on the side to keep my poly modeling in check. trust me, i have greater respect now, more than ever, for poly modelers. ain't as easy as NURBS hull & CV modelling huh? user added image

anyway.. enjoy my mech WIP! c+c please. and for those who might want to take a stab at helping me on my other WIP, please do right here:
first NURBS human model

and here's one of the first 3 shots:

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# 2 14-06-2004 , 01:59 PM
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from a different angle:

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# 3 14-06-2004 , 02:00 PM
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and lastly:

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# 4 14-06-2004 , 02:18 PM
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good start dude deryk!

maybe some more detail but still nice start! user added image


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# 5 14-06-2004 , 02:23 PM
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Nice start there, cant wait to see some more updates


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# 6 15-06-2004 , 03:28 PM
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not bad but i cant really see much now to have to continue to get a appropriate critique....but can u tell me how u did the render which lights which materails attached etc.??

# 7 16-06-2004 , 04:48 AM
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oh for this one i used the default software renderer, with two directional lights.

i used the default lambert shader but upped the ambient quality of it just a little bit.

# 8 16-06-2004 , 03:10 PM
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update update!

worked out the general shape of the arms and added some details to the body.

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# 9 16-06-2004 , 03:12 PM
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one more...

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# 10 16-06-2004 , 04:10 PM
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Those arms are very chunky, but I like it user added image


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# 11 16-06-2004 , 04:23 PM
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yup i exaggerated the arms quite a bit. i had initially tried to make them proportional to the rest of the body, but felt that it lacked the sense of "power" as brought by the over-emphasized arm structure. user added image

# 12 16-06-2004 , 07:49 PM
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hmm... still...they don't look nice on the rest...try maybe smoothing some parts than....


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# 13 17-06-2004 , 01:44 PM
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do u plan to texture and animate it?

# 14 18-06-2004 , 11:14 AM
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update. user added image

i sized down the arms a bit and do think they look better this way.

dragonhawk: yup i do plan to texture and animate this. user added image

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# 15 19-06-2004 , 04:47 AM
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added the lower leg area to the model user added image

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