Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-08-2006 , 07:41 AM
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venice - Bridge of Sighs

I wanted to start something bigger user added image

hope u like it so far ...

reference:

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WIP:

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# 2 29-08-2006 , 12:12 PM
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Hey dont be shy to write comments ;-)

update:

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# 3 29-08-2006 , 01:32 PM
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Not bad at all, really! If you're going for photorealism, be sure and match those stone textures!

Again, not bad at all!


"Ad astra per aspera..."
# 4 30-08-2006 , 04:18 AM
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nu update... more coming in the next hours user added image

I think the pic got some more shape user added image

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# 5 08-09-2006 , 11:20 AM
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HI! Im back from my holidays... so wasnt able to do that much.

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New Things:

I added The sculpture-Heads (Ok at mom its only 1 head but I never modeled one before.... keep that in mind!!! I will add different kind of heads later)

and I began to model the top of the bridge. But here I got a very big Problem!! I hope some of u guys could help me with that!

Maybe someone knows how I'm able to model that "snail-shape"???

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Thx for comments user added image

S3rj

# 6 08-09-2006 , 02:13 PM
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looks nice from what i can see can we see like at least a 320 by 320?


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# 7 08-09-2006 , 03:44 PM
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Maybe someone knows how I'm able to model that "snail-shape"???

Dont model it, just use a good bump map, its not that detailed.

_Jay

# 8 09-09-2006 , 01:25 AM
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@starjsjswars I dont know exactly what u mean with ur comment! Or didnt u recognized, that u can click on the images to make them bigger?! user added image

@Jay ... Yeah I tried to create a displacementmap ... I realized thats very hard to create a smooth "snail-trail" ^^ from black to white... but it looks like Ive not better possibility...

Thx anyway!

I will try it that way again

# 9 09-09-2006 , 04:15 AM
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Just do a bump map insted of displacement

Jay

# 10 09-09-2006 , 07:16 AM
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@Jay: ok I'll try that later when I start texturing. Thx


my work for today:


(and for those who dont know how to use the preview image ;-) , just click on it and it will become bigger)

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# 11 09-09-2006 , 07:36 AM
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wow thats some model, how you had any experiance with water? it looks had to make

# 12 09-09-2006 , 08:01 AM
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never modeled water before, so I hope I will manage it user added image

# 13 10-09-2006 , 03:14 AM
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Here's the Update for Today!


And dont forget to click on the image to enlarge user added image

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# 14 10-09-2006 , 10:27 AM
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it looks pretty good! after playing around for about 20 minutes, i came up with a fairly simple way to come up with geometry that fairly resembles that 'snail shape' you were looking for... i know jay says just to make a bump map, but that would be kinda hard too, wouldn't it? a radial gradient that spirals in? hmm. *shrug*

anyway i used the cv curve tool and drew a spiral (i used x to snap to the grid so it would be less guesstimated), then from the side view, i raised the middlemost vertex about .25 of a unit, and while it was still selected, picked the next one in the line and raised that about .25 (so the first vertex was at about .5 now) and did that til all but the last one were raised... after that, i just applied a bevel to it and messed with the values til it overlapped itself. lemme know what you think, it didn't take too long to do at all (half the time i was screwing around i was trying a loft with duplicated curves and even a flare deformer on a poly helix, which didn't look TOO bad...) so you could give it a try without wasting too much time if you don't like the outcome.

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# 15 10-09-2006 , 11:49 AM
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Yeah thx for ur help! ... I had some same idea and played around with curves but wasnt that satisfied. But as it seams Ill give it a try once again... even because I didnt make it with photoshop. U cant create a snail-path, because u have to go the same shape back again to close the curve ... this is not easily done.

I think it will be ok this way, because its not that important if its perfect... its just a small part in that image...

Big THX anyway user added image

gN8...S3rj

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