Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 09-02-2011 , 09:23 PM
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wow Tweety thats bloody nice going mate!! Yeh I think Jay is right, you will win on work done so far alone you bugger!!

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 17 13-02-2011 , 04:34 PM
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Still looking top notch Tweety. I like the fact that your not showing any renders, just wire frames.

# 18 13-02-2011 , 05:03 PM
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Funny you say that - this ones a render but the wire frame is still there - But its the way I normally work in W.I.P`s. There is no point in renders until the model is almost finished and testing textures.

https://www.ravage3d.com/images/horde/wip_2_1.jpg

Lots of work on the underside of the ship after my little break - The guns and bombs are now gone (did not like them) and I really not happy with the wings. Going away from my concept a little now, that design is quite a few years old now.


# 19 13-02-2011 , 05:32 PM
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I really think you should keep the wings, but not have them flare out nearly as much as your original design has them. That way they don't overpower ( visually ) the main mart of the ship.

# 20 13-02-2011 , 08:36 PM
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The wings and shape are staying just going to rebuild them in a different way. The whole point of the ship is to struck the fear into people with the logo


# 21 13-02-2011 , 09:22 PM
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Looking goo dmate...see I knew you would catch up real quick!!

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# 22 14-02-2011 , 02:05 AM
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# 23 14-02-2011 , 03:09 AM
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You certainly have put some work in this time around mate!! looking good man

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 24 14-02-2011 , 03:39 AM
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Wow I love the detail work you're doing. It's nice how it all looks so complicated


~To create a new world through the imagination
# 25 14-02-2011 , 01:10 PM
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# 26 14-02-2011 , 01:39 PM
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F**k me you work quick mate...bloody hell wish I could have some of those skills (please and thank you)...looks sweet man...dig the detail and colours...hmmm I have some serious work to get close to that! Well done mate

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 27 14-02-2011 , 01:55 PM
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Honest to god they are just some simply blinn`s - there are 6 area light all set to quite low values and a white background (dome with a white surface shadder)

I was really shocked how good it came out - Playing about with the colours at the mo and making some parts non reflective - going to build the inner parts tonight after applying for some jobs.


# 28 14-02-2011 , 10:33 PM
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Top notch Tweety; however, I think there are a couple of things that could be changed IMO. That squiggly line down the center of the wings, It doesn't seem to fit the over-all design of the ship very well. And the wings seem a little thick.

Anyway, looks alot better than my entry. LOL, maybe I should withdraw from the challenge, which probably wouldn't be a bad idea.

# 29 14-02-2011 , 10:57 PM
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Looking at some ref of plains wings are thicker than I thought but making the panels out of the original wing has thickened them up a great deal. The line down the wing and the little dents in the front dome are the things I noticed in the above post - I want to keep the line down the centre of the wing just not have it that thick.

Nar man don`t give up - that not the way to play this game.


# 30 14-02-2011 , 11:25 PM
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