Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Actually, it's pretty easy to make holes in polys too. just stick whatever shape you want the hole to be so it intersects your model, and do a boolean subtract.
also, you might want to use a blendshape to melt a vase. just a thought...
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