Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-07-2003 , 02:32 PM
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Voodoo Guy

Hi People

This is my first posting here. I've attached a head of a guy that I did for a 3d comic strip thats quite well known in England. Just want some feeed back on what you think of it. Thanx

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# 2 04-07-2003 , 02:33 PM
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I like it. Nice job! I'm not sure if the skin matches the kind of shader details you have in the hat, though. But, modeling is quite nice. user added image

# 3 04-07-2003 , 03:12 PM
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VoodooGuy

Mike

Heres another version with the texture on it if you can make it out
Thanx.

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# 4 04-07-2003 , 03:24 PM
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ah, yeah, I do see it now. Very subtle. user added image Great job with the teeth too. Do you have a body for him?

# 5 04-07-2003 , 03:55 PM
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very impressive! what method did you use to model it? do you have any in progress shots? user added image

# 6 04-07-2003 , 05:40 PM
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Voodoo Guy

H.

Thanx. The model started out as nurbs curves then patched together which too about a week to tweek then was converted to poly, its actually quite a dense mesh, It comes in around 40,000 polys. Its made this dense as we've found that Maya loves
bags of polys when it comes to Artisan, so there's more control.
At the moment it has 25 blend shapes for the face, 12 for the eyebrows, 3 for the tongue.

Sorry I dont have any WIP at hand at the moment cos they are stashed away. Will post when at hand.

# 7 15-07-2003 , 05:17 PM
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Thats enough polys I guess user added image. My old tank tread was 176,000 faces, so I have you beat user added image


It's Dr. Know, Not Darknow
# 8 15-07-2003 , 06:22 PM
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It's not the # of polys, but the quality of work. user added image I had a student make a car with 1 million polys before...

Can't honestly say that it was a "good" model... but it had a bunch of polys. lol

# 9 15-07-2003 , 06:40 PM
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Originally posted by mtmckinley
It's not the # of polys, but the quality of work. user added image I had a student make a car with 1 million polys before...

Can't honestly say that it was a "good" model... but it had a bunch of polys. lol

Comic depicting this hilarious situation can be seen at Mike´s site. user added image

# 10 15-07-2003 , 08:51 PM
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Voodoo guy

Sorry I didn't mean to sound like I was boasting about poly amount, I just gave the details of the model as requested.

And yes it is the quality of the work that counts and I hope you think my work is. Thanx


Jango

# 11 15-07-2003 , 10:20 PM
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Nah, Jango, your model is great. My comment was more geared toward DrKnow. user added image

# 12 18-07-2003 , 02:06 AM
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hat guy

I like it also. I'm a sucker for colors and the mix in colors do it for me. Good job.

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