I know, you know this animal already, but I've finished it now, also created some small animation, but only to test some things like motion blur aso.
So see this Image as a Final Version of my Wasp.
Some color corrections made in Photoshop, also the DOF is created in Photoshop (without Z-Channel used, just a simple gradient as selection, therefore the DOF is not physically right, but looks good in my opinion).
have fun watching the image
see ya soon
b u l l e t
P.S.: This time it's rendered with Renderman, using MayaMan for convertion into RIB. Rendertime is about 3 times faster than Maya-Renderer or Mental Ray...Rendertime is below 1 Minute on a Dual 450 MHz machine..really impressive !!
It's great to be back, and not being forgotten by u guys..Hope I find some time for new artworks in the next time, but 'been quite busy with my job in the last few month...Guess we are the only Design Agency around that has enough work for the whole year 2003.....
so be patient...will post some new images, and maybe some tutorials in the near future..
Ahh .. *nostalgia*
Good to see you still posting around man!
Excellent job by the way ... I would have liked more another setting (being a mech wasp) but this should do nicely.
Renderman man Version 11.01 I guess....wasn't me who rendered it.....the wasp is exclusively modeled with nurbs, I'm more into modeling with nurbs than polygons. The Ground is a simple Nurbs Plane with a wood texture from Zoorender.com plugged into the color and the Bump channel..that's all
Texturing was about 4 hours....even for me, who is working over 12 hours a day with Photoshop...tried to create some complex materials, with a texture in as many channels as possible...shure It can be improved, like everything else, but it was created for a Contest on Simplymaya, and therefore I had a deadline...and after I thought "I had learned enough from that project". I decided to concetrate on something else...without creating an environement... ;O))
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