Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-02-2004 , 11:28 PM
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Location: phelps,ny,usa
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SHROOMS

I've only used default lighting so far but I'm looking for comments or critics on progress thus far. I'm still new to this but practicing constantly...help is helpful...c-ya

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# 2 03-02-2004 , 11:37 PM
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Hehe, nice 'shrooms. Perhaps a little finer pattern underneath the larger one.


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# 3 04-02-2004 , 01:21 AM
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Location: Rochester,NY
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Clayton, you should tell them what you told me in class. That the texture for the mushrooms as well as the bumps are all part of one shader network with no file textures. user added image


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# 4 06-02-2004 , 05:31 PM
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fredriksson,
both shroom are a part of the same shader network. I could use a switch node and make the larger one with more dense ripples underneath. any suggestions for lighting??

Hey john, thanks, I'm never really what to post to get the best results. C-ya in class on tues.

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