Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-07-2011 , 08:47 PM
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Mental Ray Batch Bake - Nothing happens when, "Convert and Close"

I am trying to create an ambient occlusion black and white texture to use in my colormap.
The current model I am working with has three different UV sets, and for 2 out of 3 UV sets, the baking works fine, it creates a fine black and white ambient occlusion texture. But when I try to do this with one particular set of objects, (another UV set) nothing happens when I try to convert to a texture. The window does not close, and maya does not start going slow (like it should). The only message I get when pressing Convert and Close eventually is:


convertLightmapSetup -camera persp -bakeSetOverride tmpTextureBakeSet -bakeAll -showcpv;

and three things appear in my outliner (when I bake the other UV sets this does not happen):

initialTextureBakeSet
initialVertexBakeSet
tmpTextureBakeSet

Does anyone know what the problem could be? I already checked the meshes with the cleanup tool, cleared my history aswell.

# 2 05-07-2011 , 11:52 AM
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Have you checked your norms are facing the correct way...........dave




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# 3 05-07-2011 , 12:03 PM
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Yep, when I reverse normals it still won't bake.

# 4 05-07-2011 , 12:13 PM
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Im going to ask the obvious,have you checked for overlapping uvs or flipped uvs.......dave




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# 5 05-07-2011 , 12:32 PM
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No overlap, no reversed UVs either :/

# 6 05-07-2011 , 12:47 PM
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One last look at the uvs, duplicate the part with the problem then run a auto uvs then run your bake occlusion if that still not working you know its not you uvs then we will need to look at the mesh..............dave




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# 7 05-07-2011 , 12:50 PM
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Done, it still doesnt work so I guess it is not the UVs

# 8 05-07-2011 , 01:30 PM
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Do you want to post your file and will have a look...........dave




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# 9 05-07-2011 , 01:34 PM
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I sent you a PM with the download details

note though: In this version there are still flipped and overlapping UV's. :/

# 10 05-07-2011 , 01:59 PM
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Witch group is giving you the problem........dave




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# 11 05-07-2011 , 02:23 PM
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The objects with the arms_material assigned to them, so basicly the arms.

# 12 05-07-2011 , 04:13 PM
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Will get back to you.........dave




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# 13 05-07-2011 , 08:04 PM
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I manage to get it to work, put all the uvs onto one map(you might not need to do this) then did one arm at a time............dave

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# 14 05-07-2011 , 08:14 PM
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Cool. Thanks a lot, will try it out user added image

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