Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 10-03-2006 , 03:58 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Nice start Magicsy,

I wouldn't know where to begin with a humanoid model, so all I can offer is encouragement. Keep it up,

Mat.

# 17 10-03-2006 , 04:27 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
cheers mate np user added image


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 18 10-03-2006 , 05:31 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by lewisears

2. I was taught that the best way to build a head model is to build each section (eye sockets, mouth, nose and ears in seperate peices, using the create polygon tool and extruding the edges from the first peice,this will give you more control over the shapes. Once this is complete, you can start combing and linking up the peices..

Thats is a great way to do it, I learned by creating curves round the reference pic's and aligning them via the front and side viewprots then using the create poly tool with the snap to vert command then onto the append polygon tool, I do find that the box way of doin it is a lot faster!!

I think its horses for courses to be honest like you said!!

Great how theres so many ways to do stuff!

# 19 16-03-2006 , 03:23 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
you beat me (I know its not a competition) hands down but as I look through the different WIP and look at the heads and bodies it seems to me that they can never be life like because most people are using a mirror method of some sort. Whether instancing (I barely know what it means) or straight poly mirror; the human head is not symmetrical. If you get a picture of Anybod's face and then cut it in half and mirror the separate halves you get completely different looking people (hope this is making sense) so if one wants photo-realism I can't see how it can be achieved via ANY mirror method,
The difference between the right side of the head and the left side of the head are SSOO different in real life that I can't even imagine going back in after the event to change one side a little???

great work.


take it easy and life will be easy
# 20 16-03-2006 , 03:39 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I think the Idea is to do it symetrical get it really good like that, join the two sides, then add detail to the differeing sides, I saw a really great walk through, here it is

https://www.3dm3.com/tutorials/maya/dobby/

It goes thorugh the whole process.

# 21 17-03-2006 , 02:28 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
excellent, thank you I will check it out, I just threw the question at Jay also, before reading your reply. thanks for the link.


take it easy and life will be easy
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads