Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 17 21-07-2006 , 07:22 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Looking Good!user added image

# 19 25-07-2006 , 05:49 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

# 20 25-07-2006 , 01:20 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
definitely an improvement! Keep it up!

# 21 25-07-2006 , 04:19 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Ha ha! cool! Though I kind of like the green guy.

That hovercraft is cool too!

Good work Eldwick.user added image

# 22 25-07-2006 , 10:45 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
nice little hovercraft user added image

the new head is a definate improvement, the position of the eyes is greatly improved. a few more heads and you'll be showing us how to make them user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 23 26-07-2006 , 03:11 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

# 24 26-07-2006 , 03:28 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Also does anyone have any suggestions for an enviroment?

# 25 27-07-2006 , 12:49 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I would suggest a futuristic city enviorment. It would seem fitting to the futuristic look of the soldiers.

# 26 27-07-2006 , 02:26 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
I had the same thought, this is going to be very difficult to do because I have never made an enviroment before

# 27 27-07-2006 , 03:59 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

# 28 27-07-2006 , 09:28 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
try a few more example layouts or sketch some basic ideas down and see which one grabs you the most. I like the basic futuristic greys and blues you've used.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 29 27-07-2006 , 03:56 PM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
I am not the best with a pencil and paper so I unfortunatly have to make my cocepts in 3D. I'll post more tonite

# 30 27-07-2006 , 05:35 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey eldwick - definitely a futuristic environment is the way to go. Don't worry too much about your drawing ability - after all it's just about getting it straight in our head.

I agree with T1ck - the blues and greys will work well with your models.

Good work mate!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads