This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
did you use a reference image to make these? what was your model process? I am planning on modeling a guitar soon so I would wanna know the best way to do it.... I like your work by the way
Yeah i used a reference image to model these guitars. I have used polygonal cubes , Nubs Curves and the extrude function of the NURBS curves to model the string. Majority of these are modelled using Polygonal cubes. Thankyou the responses. As DjBlazer said i will have a look into texturing of the main body. But planar mapping and all is the area i haven't reached. I will bring on shadows. Thankyou
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