Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-07-2004 , 09:07 PM
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Matrix Pill

does anyone know where i could get a tutorial for creating those pills from the matrix?
i can model them easy enough but the lighting and shading is pretty hard cos they have that thick specularity and full caustic kinda thing going on and i have no idea how to replicate that in maya user added image


- Simon

My Website: www.Glass-Prison.com
# 2 20-07-2004 , 08:27 AM
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what pills in the matrix? the red and blue ones?


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# 3 20-07-2004 , 03:10 PM
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yup, these things

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# 4 28-07-2004 , 03:56 PM
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You'll probably want to entertain using SSS with Mental Ray for the pills to look right.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 5 28-07-2004 , 04:24 PM
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whats SSS?


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# 6 28-07-2004 , 06:21 PM
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sub surface scattering, but I think that would be overkill.

I'd have to sit down and really take a llok at this (sadly no time for that) but you should be able to get away with using caustics and colour bleeding in mental ray to do it. Or you could fudge it in maya software render it's up to you user added image

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# 7 28-07-2004 , 10:30 PM
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Yes I agree that sss would be a bit overkill for this application, damn it looks nice. But you are right, the caustics would make these pills look better (I'm thinking aka Advil Liquigels kinda look).

Good luck with that and post the pills when you get 'em right.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 8 29-07-2004 , 09:27 AM
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this is the closest i can get to it user added image how do i make it look less bland? it doesnt seem to have much life to it cos it looks very pale? thats because i have a slight transparency on the pill for the caustics to work

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# 9 29-07-2004 , 07:19 PM
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Here's my quick stab at the blue pill. It's rough so don't laugh.

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"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 10 29-07-2004 , 08:41 PM
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whoa that looks better than mine, if it was more blue and less refractive i reckon it could look perfect user added image

how did u do it?


- Simon

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# 11 29-07-2004 , 10:20 PM
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Here's another version thats a bit bluer and tweaked a bit more.

I started with a Blinn and tweaked almost every setting on it, adding Caustics and Raytracing.

I found myself making almost a hundred variations of this little pill so I just stopped. You can get infinite results once you start messing with each parameter. If you need the settings I can post them for the last render I did.

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"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 12 29-07-2004 , 11:46 PM
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yeah the settings would be great! i mean urs is infintely better than mine, so itd give me a nice platform to start on


- Simon

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# 13 30-07-2004 , 12:51 AM
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Here's the scene file. Let me know what you do with it ok? Interested to see what you are up to...

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File Type: mb matrix_pills.mb (58.6 KB, 212 views)

"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 14 30-07-2004 , 09:54 AM
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had a little play with it, changed the shape of the pill, changed the colour and tweaked some of the light and shader attributes, theres still something not quite right with it....does it look too reflective to you? user added image

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# 15 30-07-2004 , 10:41 AM
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your highlight is too blurry , sharpen it up like in the original pic.


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