Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 09-09-2007 , 03:30 PM
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Originally posted by gster123
ahhhh I see now,

The Image you posted was a reference!

Looks like the legs are a little short on your model, I would match his proportions, legs, arms etc with some reference (theres some good freeones in this months 3d world)

yea i almost thinking wow what an extreme amazing super model what this guy doing at here? user added image

# 77 11-09-2007 , 09:04 AM
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Lol, yeah the image is of a die cast model which I am using as reference. Soz for the misunderstanding. Made a start on the legs. Will re-do the belt.
I have ordered the issue of 3d world you suggested gster. Hopefully I will be able to improve on the proportions once it arrives.

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# 78 14-09-2007 , 01:11 PM
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Small update. I have taken out the utility belt and am re-working on this.

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# 79 14-09-2007 , 03:00 PM
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nice work

comment on the model- the torso seems big for the legs
also should u be able to see that much muscel definition through his leotard?


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# 80 14-09-2007 , 03:13 PM
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I think the legs should be alittle longer..

GJ so far


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# 81 15-09-2007 , 07:31 AM
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I have begun trying to sort out a decent light set up in order to get a decent render. If anyone knows of any good tuts or has any good tips for this it would be much appreciated.

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# 82 15-09-2007 , 08:10 AM
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Originally posted by leonlabyk
I am trying to get a very over the top look with the muscles for this one. I will try and tone them down a bit to see if I can get it closer to the reference pics.

Thanks for the comments guys it is much appreciated.
user added image

nice work man the arms look quite short to me but i guess tahts how the model looks so..

hey if ur staying true to the bulging muscles dont forget that all important one between his legs there O_O



Last edited by Phrosting; 15-09-2007 at 08:17 AM.
# 83 15-09-2007 , 01:20 PM
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Done some work on the cape. When I model his bat pants I will increase the size of his baterang.

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Last edited by leonlabyk; 15-09-2007 at 01:24 PM.
# 84 15-09-2007 , 01:28 PM
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his cape is looking excellent and i really like the dark colors used in his costume.

the leg muscles are kind of letting this down though - they just don't look like they are in quite the right place.... and his pose is looking very stilted - i think you need to go back and look at how the angle of the limbs contrast against one another - so your upper leg angles back, your lower leg angles forward, etc - at the moment everything is just too static.

also, the model kind of looks like it's tilted forward.

hope the crit isn't too harsh - just pointing out things I see cos I think the model is worth it.

# 85 15-09-2007 , 01:49 PM
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Not at all arran, you are probably right and I think the legs are going to still need work to get things right. With regards to the pose, I am not really to concerned about this since I plan to rig him so I can set up a far more dramatic pose. I need to get things right with the modeling before I can do this though.

I will keep pluging away to try and get things right. Hopefully at the end of this I will have a much better idea of anatomy which will help me complete some of my other models.

Cheers,

Leon

# 86 15-09-2007 , 04:04 PM
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looking nice

all i can say with the lighting is a nice rim light is needed
3 light setup should be fine (jermy Birn digital light and rendering book is great for this stuff)


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# 87 16-09-2007 , 05:33 AM
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# 88 18-10-2007 , 10:18 AM
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Tried to do some more work on batman

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# 89 19-10-2007 , 02:28 AM
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I think you show too much of a crack with your characters' butts. Study yourself wearing some tighter fitting pants and see how it "drapes"...

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# 90 28-01-2008 , 08:30 AM
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made some updates to try and get thing looking better.

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