hey guys, well ived created a sword and need help in getting the material texture right ... soo far ived added in dgs_materials, though i dont know what to put the settings on... also do i have to add in HDRI? appriciate it
For a reflective material to reflect it needs an environment, if you've got a HDR image add that to the scene via the mental ray render globals tab (its either in imaged based lighting or in environment, depending on the version of maya you have)
I never really use the mental ray materials, only the SSS materials, I feel that I can get the same results using the blinn or phong materials with more control over how the metal looks, end of the day its just personal prefference. All the material for the guitar I made were all blinn's.
yeah there seems to be alot of people wanting to know how to make objects shiny like swords etc :S
"I never really use the mental ray materials, only the SSS materials, I feel that I can get the same results using the blinn or phong materials with more control over how the metal looks, end of the day its just personal prefference. All the material for the guitar I made were all blinn's"
hmm interesting chris ... some time ill try the two and compare which one would be better of for me
ived added in the hdri ... how can i make this look much better and REAL?
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