This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I just got done modeling this Mustang P-51. I still need to texture it. Everything is polys except for the propellers and nose and glass. I wanted those to be nicely curved.
Poly Count is: 4610
EA Games
Last edited by djknucklez1; 14-11-2007 at 08:19 PM.
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