Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-09-2008 , 12:16 PM
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kitchen

hi all, started this a while ago now coming back to it and finishing it. tell me what you thinks.

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# 2 26-09-2008 , 12:17 PM
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image

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# 3 26-09-2008 , 04:03 PM
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its a bit dark try adding some lights so we can see the details better oh and some wires

# 4 26-09-2008 , 06:23 PM
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Turn on wireframe on shaded and take some screen grabs :x


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# 5 30-09-2008 , 09:44 PM
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Looking good so far. The layout is nice.

You have some detail on the stove and the refrigerator panel, but I cant see them in the wide shot. Post a close up shot of these areas.

# 6 01-10-2008 , 05:36 AM
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Anybody else think those handles on the fridge are too high? Good luck to any kid trying to get a juice box.


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# 7 05-10-2008 , 01:41 AM
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im not to sure how you want me to put wires up.

and yes i agree im going to make the handles slightly bigger and a little lower. Ive just started giving the objects materials now and i was just wundering if anyone can help me with a window i want light to shine threw it but it always ends up that the window goes black. how do you go along with making a window?

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# 8 05-10-2008 , 01:53 AM
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to post wires just take a screenshot of your object while it's selected or with 'Wireframe on shaded' turned on.
To make a window you need to create a glass shader. The most basic one is black color, very high transparency and high specular and reflection. (you usually need to add refractions but since it's a window it doesn't matter much).
Hope this helps,
Benny


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# 9 05-10-2008 , 04:47 AM
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I don't think you have to make the handles bigger just lower. And I think the window is coming out black because you need to turn up the refractions in the render settings (under raytracing) so that the rays make it through the glass.


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# 10 09-10-2008 , 01:32 AM
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window just about sorted. avnt bin able to do much work with collage work pilling up user added image

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# 11 14-10-2008 , 11:13 PM
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still workin on it when i have time

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# 12 15-10-2008 , 12:42 PM
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we would luv to giv constructive crits but cant see a thing

# 13 15-10-2008 , 07:17 PM
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I agree, some screen grabs of your scene view would suffice since you don't have that set up.


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