Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-10-2003 , 09:48 PM
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October Challenge - Witchy - Normal

Well I'll start in normal and drop down later if I need to.

I'll use the shorter clip of the lion and it will be a hunting disaster themed thing. Or a wonky walk cycle user added image

# 2 01-10-2003 , 11:48 PM
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Looking forward to it!

# 3 02-10-2003 , 10:21 PM
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Well the star gets posted first.

Hunting Guy. Has the brains of a lively antelope. In a jar in his kitchen. His own brain is rather small.

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# 4 02-10-2003 , 10:54 PM
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Nice character bud..... His arms seem to be a bit short.. but hes cool


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 02-10-2003 , 10:58 PM
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That's a very good point; I pulled the arms out a bit and he looks far better. Thanks Kurt.

# 6 02-10-2003 , 11:34 PM
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Great start Witchy user added image
Really like this character.

You done any storyboarding yet bud?

# 7 04-10-2003 , 03:29 AM
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nice model, you talented b@stard you user added image

# 8 04-10-2003 , 04:09 AM
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Excellent opportunity for me to immeditely disprove that comment by posting my storyboard Howard! user added image

I am afraid I spent my training learning to cut people up not draw them, so apologies for the scrawl. Hopefully you can see where the story is going, however if not I'll take it off and post it as bullet points! user added image

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# 9 04-10-2003 , 04:14 AM
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Looks cute, Witchy! Looking forward to it! Going to use any flushing sounds? user added image

# 10 04-10-2003 , 04:20 AM
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Yes I have found a few flushing noises and the duelling banjo music from Deliverance, which I would rather like to get in there somehow.

# 11 04-10-2003 , 08:43 AM
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Excellent start Witchy!

Really like the hat being left behind.
Reminds me of the good old warner bros
cartoons, Chuck Jones and Tex Avery style user added image

# 12 04-10-2003 , 07:19 PM
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Yes I had that in mind, I really wanted to have him run off a cliff and do that still running in mid air then plunge out of sight thing as, although it's a cartoon cliche, I've always found that funny. I really like the old classic cartoons.

Quick question on eyes and parenting / binding. If I want to move the eyes seperately (have a tutorial on creating locator things) should they be parented to the main bone in the head, or the head itself, or just bound along with everything else?

# 13 04-10-2003 , 08:31 PM
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You can parent the eyes to the head bone normally, but aim constrain them to seperate locators.

# 14 04-10-2003 , 10:10 PM
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I always like in the thing where the hat is left behind, when a cloud or whatever is left behind in the charachters shape.

# 15 05-10-2003 , 03:45 AM
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haha ooh that looks like this will be a hell funny anim. good luck man user added image


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