This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Very nice Mark. I have to agree with the village, mountains and details stuff in there. It will immediatly sell the scale of the ship as gargantuan. Put a sticker on the spaceship as only texture and you've saved a lot of time lol. What's that classic again "We break for nobody"?
I don't think it sells a sense of massiveness. Maybe more texture detailing to simulate panelling, tubing, etc (greebles). Something along the lines of the Deathstar or capital ship maybe? The current texture looks to me like rusted copper.
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