Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 31-07-2004 , 03:51 AM
Sav1989's Avatar
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Join Date: Jun 2004
Posts: 109

Continuity nice and smoothed in poly?

hey, thats the point, for example in nurbs i can close perfectly a cilynder, and align the hulls, and there ill have nice and smoothed surface... but in poly, imagine i hace a cilynder of 50 sections, and i wanna close it... how can i make that horrible point dessapear?

# 2 31-07-2004 , 04:43 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd probably cap it with the Append to Polygon Tool rather than extruding the edges down to a point in the center.

# 3 31-07-2004 , 02:21 PM
Sav1989's Avatar
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Join Date: Jun 2004
Posts: 109
nice solution... user added image.. thanks.

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