Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-11-2008 , 11:52 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
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pasting clips automatically

Hey, I am after trying to automate putting various animation clips into a pre-made character set depending on certain conditions. For instance say I had a sphere, moving along, then, if it moved past a certain piont on the grid, etc, it would chuck in an animation clip of it bouncing, etc.

I'm guessing it would have to be an expression that would switch between clips, depending on various conditions, and it would be like automatically pasting them into the trax editor.

Any ideas on this one as it could be a useful piece of code, or concept ot get the hang of.

Many thanks

Chris

# 2 21-11-2008 , 03:30 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
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ok so far I have a simple switch statement to make some objects, later the objects will be replaced with the animation clips...

/////////////////////////////
proc objMaker(int $val) {

switch($val) {
case 1:
polySphere; //be replaced by a certain clip
break;

case 2:
polyCone; //be replaced by a certain clip
break;

case 3:
polyCube; //be replaced by a certain clip
break;
}
}

objMaker(1)
/////////////////////

What I want to do is work out, for instance, if it goes past a certain point on the grid, or reaches a certain frame, etc, then apply an animation clip, or in the mean time do whatever command I have in the different cases.

Many thanks

Chris

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