Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-02-2006 , 05:26 AM
Registered User
Join Date: Feb 2006
Posts: 44

Best way to render this picture

https://ratbastard.shackspace.com/gir.jpg

I'm gonna attempt to render that character. Is there any best way for doing this?

For the head I tried making a curve then revolving it...that didnt work. Maybe NURBs or polys and just deform them? Any ideas?

# 2 17-02-2006 , 10:15 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I'd go the polys route and render with the vector render to get a cartoon look

# 3 17-02-2006 , 10:42 PM
Registered User
Join Date: Aug 2004
Posts: 408
What version of Maya are you running?

# 4 18-02-2006 , 04:01 PM
Registered User
Join Date: Feb 2006
Posts: 44
I'm using Maya 7.0 Personal Learning Edition.

# 5 20-02-2006 , 10:43 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Think the vector renders in the PLE if thats the porblem, just enable it using the plug in manager

# 6 20-02-2006 , 01:33 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Ha Ha! It's GIR from Invader Zim. Excellent. He should be fun to model. make sure you do him in his dog disguise too.

I would model him using polys, maybe starting out using primitives, as he is fairly simple. Oh, hang on - just reread your post - are you trying to model or render him? It sounds like you are describing modeling.

# 7 20-02-2006 , 08:39 PM
Registered User
Join Date: Feb 2006
Posts: 44
Well I'm kinda going for both. The rendering is fairly easy for all I need (especially from the toon shaders user added image) So its basically modelling that I'm not too sure on yet.

Pretty much what I'm doing is making a fully animated scene, like 30 seconds long. (I got an assignment to make a 100 frame animation in Corel Photopaint lol....that was too easy, so I changed it a bit, and I can get an extra credit for this user added image).

Another possibility...think I could just make a REALLY rough shape and use smooth at a really high level? (too make his head that is...).

# 8 20-02-2006 , 08:53 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You could but you would then suffer in the render times, its best to try to get away with as little as possible (unless you have sufficent clock cycles/time to render it)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads