This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am obviously new to Maya and have been going through tons of tutorials and material to get a grasp on this amazing software. I am wanting to design a tooth (molar) with all the high level of detail of an actual tooth. I am wondering where the best place to start would be, like should i use a poly...?
Please let me know what you think would be the best way to proceed to achieve the proper smoothness with all of the different contours and grooves.
Hey there ryan, I am also new to Maya and started out using Poly's to model everything, then I did a tutorial I got from here (Cartoon Dog) and found I liked the way the work flow was, starting with nurbs and converting to poly and subd's later on.
I suggest doing the Cartoon Dog tutorial I found it very useful.
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