Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-07-2019 , 01:09 PM
Registered User
Join Date: Jul 2019
Posts: 2

[SOLVED] UV and textures messing up 3D - Alpha channel

Hello,

Since I mapped my object with UV and textures, some faces are rendered in front of other faces wich are in reality in front of them.

Hard to explain, pictures are worth 1000 words :

user added image

How can I do to set UV in right place ?

And if someone knows why there are some dark shadows ?

I don't know what's going on and how to explain.


Last edited by Joyker; 12-08-2019 at 01:32 PM.
# 2 12-08-2019 , 01:27 PM
Registered User
Join Date: Jul 2019
Posts: 2
I have finally solved my problem.

The problem is that when you use a texture with an alpha channel (transparency), maya does its own channel wich is wrong.

To solve this :
  1. Open Hypershade window. By clicking user added image.
    See Open Hypershade Window from official maya's documentation for more informations.
  2. Right click on your material and drag to "Graph Network".
    user added image
  3. In the Graph Network, unpin "Out Alpha" to "Transparency" connection by dragging it in the void. user added image


Last edited by Joyker; 14-08-2019 at 09:43 PM.
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