Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 166 23-06-2011 , 06:22 PM
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The Marine is 282916 faces. I have a low poly for animation and this is about 20,000 faces. Here are some renders of the M-4 so far.

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# 167 23-06-2011 , 06:40 PM
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Thats 20,000 for the low poly with all props and clothing? Im asking cause Im interested in rigging some clothed characters and trying to get an idea of ballpark figures to get the ball rolling...

# 168 23-06-2011 , 07:12 PM
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Yes that is the low poly with everything. I am not to good when it comes to rigging but the edge looping and topology tends to be the most important area to focus on. I just looked over your Meryl Felstorm thread and you have some great stuff going on. I would suggest changing the pose before you begin rigging the characters though as I find it a lot harder to get good deformation around the shoulders in the pose you currently have. You could use the transpose tool to move the arms closer to a T pose. I tend to rig the arms angled down from the T pose. This is old but something like the last 2 images
https://simplymaya.com/forum/showthre...8&pp=15&page=6
It does all depend on personal preference but I find it gives better results straight off the bat with the arms in this position and definitely made life easier.
Hope this helps Ben, best of luck with the rigging and keep up the great work,

Leon

# 169 23-06-2011 , 08:07 PM
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Ah, right, yeah....was going to ask why the angled pose and not the T-pose. Yeah i'll give the angled way a go. Not sure when I'll get round to doing it, but when I do, that's the way i'll go. I'll let you know how I get on when I do.

# 170 26-06-2011 , 09:30 AM
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No probs Ben and best of luck when you start rigging.

Some progress on the M-4 just need to uv and texture.

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# 171 26-06-2011 , 10:59 AM
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That M-4 is ridiculously accurate, especially in how it comes apart

# 172 26-06-2011 , 11:25 AM
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Cheers Acid, gonna be used in a lot of shots and inserts so decided to make it as close to the real deal as poss. I am back to uving the mini gun now and hope to have some renders of it all textured in the black hawk soon.

# 173 26-06-2011 , 11:41 AM
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I had an airsoft AR-15, which is pretty much the same gun, so I can say from experience that that's one of the most accurate CG guns I've seen. Once textured it should be even amazinger user added image

Are you gonna be modelling the little release pin at the back of the barrel in? (Assuming the M-4s have these, the AR-15 does) If you ever have a shot of it opened in the final renders, a little detail like that would add a ton of realism (to me anyways, though most people aren't gun nuts user added image )

Love this project BTW

# 174 26-06-2011 , 12:53 PM
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# 175 30-06-2011 , 09:43 AM
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Cheers for the encouragement guys, much appreciated. I go on leave for a month to catch up on sleep etc so here is a quick render until I return to this. Still need to uv and texture the M-4 though which I will more than likely with some of my free time. I have modeled the gunner mask and hope to get a good shot rendered out with the gunner on the mini gun and the marines climbing in the back when I return. + hope to get a decent scene set up in Vue to try and help improve the overall image.

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# 176 30-06-2011 , 01:24 PM
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nice with the vignette. You put your vue skills to this and that'll be a portfolio shot right there.

# 177 30-06-2011 , 10:53 PM
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That is anice shot...good angle etc...Im with ben.


cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 178 04-08-2011 , 03:48 PM
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Cheers for the kind words guys, it is much appreciated. After a month long break I got back to work today and have set up the scene for a short piece of animation. I hope to get the velocitors working in vue so the trees and grass will go nuts as the black hawk approaches and lands. Will probably be 3-4 shots for the animation and may then grow from there. Here are some renders though of the scene + 1 with the black hawk in frame.

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# 179 04-08-2011 , 04:03 PM
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he's back! and already producing awesomeness. Good to hear from you again Leon. These shots look great. Jealous of you're knowledge of Vue as ever. Hope your batteries are good and recharged.

# 180 04-08-2011 , 06:47 PM
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Nice work as always, only crit is the tree trunks lack texture..........dave




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