Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 03-03-2011 , 05:18 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Hold 'v' and MMB click (drag slightly) on the vertex you want to snap to. That's a more precise way of positioning your pivot point, if that's what you're asking.

# 17 03-03-2011 , 07:48 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
wasnt asking on how to do it but which joint to snap the pivot point to .....thanks anyway

# 18 03-03-2011 , 07:57 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Sorry, I misunderstood. Looking at the image, it's the joint itself that should be directly in the center the circle. The joint drives the rotation of the geo, so I don't think it matters where the pivot point is. Maybe I'm still not understanding right.

# 19 03-03-2011 , 09:16 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
ummmmhh how would you go about rigging that specific leg

# 20 05-05-2011 , 12:17 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
small update on the modell

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off