Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 30-03-2011 , 04:51 PM
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Join Date: Mar 2011
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Ok, now Im getting the hang of it I think.. Got the first model UV'd but before I map the other I thought theres some way to copy the work I did to save some time.

Heres the progress.

I used automatic mapping for the shroom_hat and cylindrical mapping for the foot.

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# 17 30-03-2011 , 06:27 PM
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Join Date: Dec 2006
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Yes there is a way to copy UVs. Mesh>Transfer Attributes>options.

However since you only used simple projections, it would be less clicks to just go on and keep doing the cylindrical / auto projections on the models.


If you need to transfer attributes anyway, read up on that. ---->https://download.autodesk.com/us/maya...mber=d0e230003


- Genny
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