Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 21-07-2021 , 05:14 AM
Registered User
Join Date: Jul 2021
Posts: 1

Does Maya have edge tracking extrude?

I made a designed wall, and I want to surround it along the outline of my building.
But when I have to change the angle of the wall that follows, I am experiencing great discomfort.
Now I'm aligning the wall to the angle, cutting and merging the protruding parts with boolean.
The angle of a single bend can be at least like this, but a wall with a circular curve can't be like this.
This work is very, very inefficient.

I know about nurbs curve tracking extrude function.

But, can't extrude along the edge of a polygon?

I'm not used to handling nurbs curves, and they're not perfectly drawn along the outline of the walls I've made in advance.
I think it would be most accurate if there was a technique to extend along the edge to surround a wall that had an angle, size, and shape that exactly matched my wall outline.

modify->convert->polygon to curve is also not working well.....

How can do this in Maya?


Last edited by talbee; 21-07-2021 at 05:19 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads