Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-07-2004 , 09:08 PM
Kaydray's Avatar
Registered User
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46

A few newbie questions re: animation basics

I'm trying (and mostly failing) to do some basic animation stuff...so i've got a few questions.

1. i'm doing a basic skeleton, so i've got a hip, knee, and ankle joint. i created an IK handle from the hip to the ankle- how can i now rotate the knee (on the z and x axes i suppose) without it all collapsing?

2. my skin weights tool is really slow...is that just always how it is or could i be doing something wrong?

3. mmmm i forgot the last question so i'll have to come back another time.

sorry if they're stupid questions (yes, yes, i know there is no such thing), but what kind of newbie would i be if they weren't?


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 2 01-07-2004 , 09:29 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1. place a locator or something in front of the knee. Select the locator, shift select the IK handle. Use Constraints > Pole Vector Constraint. Moving the locator will now move the knee orientation.

2. how much ram do you have? processor speed?

# 3 06-07-2004 , 06:09 PM
Kaydray's Avatar
Registered User
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
1. thanks for the knee help!
2. 523,704 KB RAM; pentium 4 1.60GHz

and another question....
Do you know of an MD3 export plugin for Maya 6? i've found one for Maya 5.0, but no luck w/ 6.0


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 4 08-07-2004 , 09:13 PM
Kaydray's Avatar
Registered User
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
Ok, forget md3 export for 6.0.

Instead- does anyone have any tips on exporting md3 files from Maya? (I'm now using maya 5.0)

I've baked the animation to the polymesh (or vertices, I suppose), triangulated the model, and....it won't export, and I'm not sure what else to do.
Eh?


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads