This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Finally an update... Between work and girlfriend, not much time has been given Maya/Harrier. And I got a bit stuck optimising the engine air intake to the fuselage... I modeled the turbine and the inside of the engine... Lots of vertice pushing...
And now I'm getting a bit stressed... Not much time left... I hope I don't have to texture it... yet.
Now I've started with the wings. I had to extrude the fuselage back very roughly so I could get a sence of shape. I think I will have to optimise the wings to the fuselage to get the best result. Was kind of tired with the front part and although it's not finished I think that it would be better for me to get back to that later. Main priority now is to get the shape of the whole airplane and later add the nessesary details.
About the interior, Thats cool. If you are intersted in what I did, just send me an PM after the competition is over, and I will Send it back in a reply. Thanks,
Brian
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