Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-01-2018 , 11:19 PM
ChadJKosch's Avatar
Chadlton
Join Date: Feb 2014
Location: Tacoma Washington
Posts: 17

A question about Mapping in Maya

So, I've been working with normal maps and (GOD, DO I LOVE THEM) as they can help so much when you want to create a high poly look on a low poly model. But I am having trouble with one thing.... depth! They don't seem to capture depth. Whenever I create, say, a simple cube and then extrude it to have like outward bars on it's sides, the map comes out but the bars are flat, looking more like a 2D image then 3D.

So my question is, can you fix this in some setting on a normal map to capture depth detail? Or do I have to use something else like say a displacement map?

Thanks guys! Appreciate the help.

~CJK~

# 2 05-01-2018 , 05:29 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Normal maps do not alter the geometry so yeah displacement is the way to go if you want something more than the illusion of depth.


- Genny
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