This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Remember that alot of these software solutions are better left apart from each other. All in one solutions tend to be slower because the computer has to keep both running wheras if it's standalone it generally is faster. eg.(Model in Maya then send it off to be rendered, using for this example, Mental Ray)
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