Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-09-2006 , 05:49 PM
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Editting primitives.

Say I select a cube, etc which has it's default settings and I want to increase the subdivisions in this cube without having to do it manually, i used to be able to expand the channel box and under pCubeshape1 or similar i could edit it. Now, for some reason I do not have the ability to do this, there are no options under the pCubeShape1. Any ideas, it's only a small prob and an easy work around but is a pain.


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# 2 17-09-2006 , 06:18 PM
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J5ive. I created a cube in Maya 8 and then clicked on polycube1 in the INPUTS of the channel box and I belive that is what you want to change that is available, right?

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# 3 17-09-2006 , 06:24 PM
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That is what I meant yes, but for some reason It isn't 'there' in my maya though it used to be, was wondering whether i inadvertedly turned of an option for it somewhere.


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# 4 17-09-2006 , 06:28 PM
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turn this on

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# 5 17-09-2006 , 06:35 PM
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Vlad, you superstar user added image


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