Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2006 , 08:35 PM
3danimationmaya's Avatar
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Join Date: Nov 2005
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character setup in maya . mirror help.

hi everyone, i,m busy with character setup in maya. I finished left arm and it was very hard, take very longtime. I want mirror the arm including ik handle's-controle-finger controle-and all kind of stuff that need to be doen for arm rotation, group's-parenting-constrain(point-oriantation)and alot more.

my question is is any tools or melscript available to mirror this left arm completly(including everything)to right side(as right arm) I don.t want follow all step that i have done for left arm again for right arm. I trid mirror joint, but in this mirror only the joint and ik will be mirrored, not the groups-controls-constrain's or other stuff.

so do you know easy way? or easy tools? plugins?melscript?
tutorials-website???????????


please help me out.

if you know something say something.

kind regards 3d animation


:bow:
# 2 24-10-2006 , 04:38 AM
AlphaFlyte's Avatar
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This works for the skeleton with more complex setups, handles etc.

Save a file of the arm with the controls you need on it.
Import it back to the scene you are working on, flip it -x,
attach it to the skeleton and done.


Mirror joints alone does not do the handles, controls right.


Currently working on reclaiming Space
The Salvation Prophecy

Last edited by AlphaFlyte; 24-10-2006 at 04:40 AM.
# 3 24-10-2006 , 06:47 AM
3danimationmaya's Avatar
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thanks for replay. i,m going try this option, i let you know what happend ,

any more idee?


:bow:

Last edited by 3danimationmaya; 24-10-2006 at 06:57 AM.
# 4 24-10-2006 , 06:57 AM
3danimationmaya's Avatar
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hi

I try your option, it is ok. save arm and export and than import again, work perfect, but I have to change all the names and groups. because now the 2 arms skeleton has the same name

so I have to go every single ik-joint-handle-controle change the names. that is alot of time and some of them when you change the name doesn't work.
time of changing the name's from left to right=I can build new arm skeleton

your idee is great but not really for complex skeleton joint.

also easy way not just export ther arm and import again.
just select all joint with ik and handle's and duplicate and flip -1=X

but still i have to change the names. but in maya 8 it is great option for mirror you can change all the names from left to right or others. but this option is only for joint.

thanks again. any more idee? welkom please

tools-script-plugins?


:bow:
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