Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-11-2004 , 08:37 AM
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How can I do this one step?


# 2 21-11-2004 , 04:23 PM
mtmckinley's Avatar
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the site won't load for me.

Are you splitting a polygon or Nurbs?

# 3 21-11-2004 , 05:06 PM
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If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.


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# 4 22-11-2004 , 12:55 AM
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Originally posted by NitroLiq
If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.

Perfect, exactly what I needed, thank you user added image

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