This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.
Originally posted by NitroLiq If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.
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