Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-10-2002 , 12:52 AM
kal's Avatar
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Join Date: May 2002
Location: Exeter, UK
Posts: 407

My model is falling apart!

Ok slightly dramatic title, but I've now discovered that half the vertices on my mesh arent merged! As you can see in the pic below as I deform the model it is literally comeing apart user added image is there an easy way to go in and merge all the vertices that are say withing a given distance of one another instead of individually merge the vertices/edges?
cheers
dan

# 2 29-10-2002 , 12:56 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yep.

Edit Poly > Merge Vertices > Options. In the options, you've got a distance slider. If all of the points are exactly on top of each other, than a value of .0001 will work.

# 3 29-10-2002 , 01:16 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
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Is the model bond yet? If it is one bad thing will be, once you merge the vertices you will have a lot of construction history on your model that your want be able to get rid of. If its not bond than great!!!!!! just merge them, but if it is you might want to consider unbinding it, than merge the vertices and finally detete by type history on the model just before you rebind.

Kurt

# 4 29-10-2002 , 08:14 AM
kal's Avatar
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Join Date: May 2002
Location: Exeter, UK
Posts: 407
ah that £$%^ for that - cheers mike user added image should have thought of that.
kurt: I saved the weights and then detatched the skin so no worries there... the history is clean.

# 5 29-10-2002 , 01:44 PM
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Good to hear=)

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