Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-07-2003 , 04:18 PM
gazzamataz's Avatar
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Odd Appendages

Please have a look at the image below, it shows two polygons sticking out awkwardly...

This was achieved by creating a simple poly thing (just messing with paint) which I then smoothed *1. I then began to paint the object exploring the UV texture editor after after automatically mapping it. Then I deleted the two polygons and put them back using append polygon tool. But as you can see they didn't go back smoothly...

I could re-smooth the object, which gets rid of the problem, but I wondered why my new two polys stick out like a sore thumb... Does smoothing do something to the surfaces other than divide them?

Attached Thumbnails

Tickety boo and ta ta for a bit...
Gazzamataz
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# 2 18-07-2003 , 04:26 PM
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I think its got to do with hard edges. Just make the edges on those two polys soft, and it should look normal.


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# 3 18-07-2003 , 04:26 PM
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Try going to edit polygons, normals, and then soften harden. The higher the # the softer the edges. try it, should fix it (maybe) user added image
Brian


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# 4 18-07-2003 , 04:45 PM
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Luv you boys! Excellent response time too! Here is the image again after selecting the polygon edges and clicking edit polygons>normals>soften/harden at its default setting.

Never thought to try just selecting the poly faces and doing the same...


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 5 18-07-2003 , 04:48 PM
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Ooops didn't attach the image...

Attached Thumbnails

Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
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