Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-11-2014 , 08:42 PM
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Physical Sun and Sky in orthographic views.

Getting a REALLY washed out render in my orthographic top view. Tried researching it online but not much available. Have exhausted everything I know. Adjusted the exposure nodes gamma. Manually loaded the PS&S simple exposure node into Mental Rays lens shader slot. And on and on. Could use a little help.

# 2 01-11-2014 , 08:56 PM
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that would normally be your gamma correction what version of maya are you using..............dave




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# 3 01-11-2014 , 09:15 PM
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Maya 2015 with the most current updates. Dropped my gamma to 1.3 with almost no change. Even dropped it to 0 and still little or no change.

# 4 01-11-2014 , 09:44 PM
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Last edited by daverave; 01-11-2014 at 10:40 PM.
# 5 03-11-2014 , 07:00 AM
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It's most likely a gamma issue. However, the physical sky also doesn't work well with ortho cameras, you're probably better off using a perspective camera with an altered angle of view(set to 1.00).


- Genny
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