Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 21-01-2009 , 09:39 PM
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yeah, im not a real fan of mayas hair system or u using shave and cut or wahteva its called

stubble texture look nice though, just enough definition for it

keep it up


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 47 22-01-2009 , 12:40 AM
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Thanks

I've worked on the scruff for a bit and i think it looks nice,
I fiddled with the hair aswell, but it turns out that maya hair doesn't "understand" HDRI and renders nice and black.
Fur doesn't understand hdri either probably but that doesn't matter because that still looks good.

For the hair i'll probably use rectangular planes with a number of subdivisions on them and make them NCloth objects so that it falls naturally.
If anyone has a brighter idea let me know

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# 48 24-01-2009 , 04:05 PM
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I am busy working on the body and i am wondering if the proportions are ok.
So maybe some fresh pair of eyes see something that's off

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# 49 24-01-2009 , 10:46 PM
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# 50 25-01-2009 , 12:31 AM
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Can you post a front and side, without the background, make it a lot easier to see


"No pressure, no diamonds" Thomas Carlyle
# 51 25-01-2009 , 11:40 AM
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# 52 23-05-2009 , 05:18 PM
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Small update(no beauty passes sorry user added image )
I have redone basically everything aside from the head and the hat,

I still have to model the Gun(in holster = easier user added image )
his hands, his whip and some small attributes(like buttons, shoe-laces, belt etc_)
and then still the texturing part user added image

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# 53 24-05-2009 , 05:34 PM
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looking good.... I like the renders.... they might be a bit dark, but they look good.

Nice work!


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# 54 24-05-2009 , 09:08 PM
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@Mayaniac
Thanks and the renders are dark because;
-Only image based rendering, no lights whatsoever (and my guess is that it's an 8 bit image)
-Al materials except the eyes are lambert no sss or blinns which makes it kinda flat
But yes you' re right my renders always seem to be a tad dark


Finished some more work today;
did some work on the attributes layed out some UV's and started experimenting with Mudbox for a change (still have to install ZBrush but forgot to take the serialkey with me from work) and textured the hat a bit

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# 55 24-05-2009 , 09:09 PM
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# 56 01-06-2009 , 07:39 PM
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tweaked some stuff, started texturing a bit(not nearly finished)user added image

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# 57 03-06-2009 , 11:42 PM
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Mastone one thing i notice is the form of the clothes... if you think of the way clothes stay on your body they follow your body structure. Muscles, bones ( if you are skinny ) now i'm looking @ your model and i don't have the feeling he have any body structure ...

besides the head looks awsome ! user added image

# 58 04-06-2009 , 09:29 PM
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Hi Coldwave

Thanks for your comment and yes you're right, the shirt needs more definition.
To add to my defence though; i couldn't get the displacement right from the map i got from Mudbox and on top of that i am waiting for my wacom tablet to arrive and painted everything with a mouse which was quite annoying it's doable but somehow i can't add the detail i want to in the way i want to :headbang:

if i have time this weekend (and i have my Wacom here) i will awe you with some sculpting skills you've never seen before( no pressure no diamonds LOL)-only joking off course-.

# 59 04-06-2009 , 10:29 PM
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Dam thats one ugly tan line on his chest! user added image
Nah, awesome job bro! I would soo give up to model organic models if i could. Your acing it!
Mark

# 60 04-06-2009 , 10:31 PM
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Dude ... i know what is to do sculpt with mouse. I do it as well user added image but the difference is that i won't get a wacom soon (dull).

Waiting for progress looks really nice so far just fix that and it will be awesome model !!!!

user added image

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