Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 21-01-2008 , 06:58 PM
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looking good John!


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# 32 21-01-2008 , 07:05 PM
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I like it John, he only crit I have atm is the seats. Ur using the Maya Leather Texture :p lol. SO it comes off a little like snake skin and theres no bump to it. Whats wrong bud, u slacking lol :p

I have attached a wee pressie for you to see if it helps. The full zip wil lbe found in your MSN sharing folder in a mo

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File Type: mb shader_poly.mb (51.3 KB, 205 views)

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# 33 21-01-2008 , 07:20 PM
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Chris , you have eyes like a hawk mate..lol
I didn't even bother making a shader for the seats because they are not UV mapped yet, but just stuck the Maya leather on for the render so it didn't stick out too much ..my bad I didn't realize you were going to go over the image with a spy glass ...hehe
The render was only meant as an update on progress, guess I should have realized you guys would pick it apart ..lol

Thanks for the prezzie user added image




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Last edited by jsprogg; 21-01-2008 at 07:48 PM.
# 34 21-01-2008 , 08:28 PM
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cool render man, thou the basic red leather from the maya nodes are not so good, try using real leather from google images. you`ll get a better result.

Ow lol just realised somebody mentioned it.

# 35 21-01-2008 , 11:08 PM
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woo... Really good. That red color was wonderful on the car. keep it up man. I think the tyre somewhere need smooth look at a little hard.

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# 36 21-01-2008 , 11:26 PM
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ok just for you guys I uv mapped the seats and textured them user added image

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# 37 21-01-2008 , 11:31 PM
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Those seats look way better m8, good job. Time to study and nit pick user added image


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# 38 21-01-2008 , 11:34 PM
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Simply amazing, John. Keep up the good work!
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# 39 22-01-2008 , 01:06 AM
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Nice going mate, maybe add a touch of refelction blur as its very crisp at the mo.


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# 40 22-01-2008 , 02:49 AM
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WOW, this is looking amazing!

Nice work!

And like Gster123 said, a little blur in the reflections wouldn't hurt.


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# 41 22-01-2008 , 11:39 PM
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Thank you guys very much for the kind words.
Ok I have modelled a few more details on the car and tweeked the render and blurred the relection a little.

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# 42 23-01-2008 , 12:19 AM
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oh wow - haven't stopped by for a while - this is looking mad! great work jsprogg! user added image user added image

not sure about the color though - i think it would work better with the color in your ref - lighter and more opaque - just so it really hits you. also, i don't think the ground should reflect - i just think it's distracting.

but really you know i'm just being picky. user added image

# 43 23-01-2008 , 12:24 AM
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personally the specularity highlights that is created form the studio lighting effect are not so great, you see them on all the car modelling these days.

It`s nice to see but it`s getting so standard in cgi cars. Why not try to make a sky environment and let the specularity bounce from the sky instead of a studio light.

Cuz to my eyes the car looks like it`s cgi over the limit.


Just my personal opinion,

Btw you recommended the hdri lighting user added image

# 44 23-01-2008 , 01:50 AM
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Guys i hear what you are saying about the renders but as i said before this is just a test render while I am actually still modelling and i actually intend to create an environment for the car , maybe a country house/mansion or something and the final render will be an outside render.
Thanks for the crits and comments though.




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Last edited by jsprogg; 23-01-2008 at 01:53 AM.
# 45 23-01-2008 , 03:20 AM
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Hey man, looking good.

How did you get the refelction blur going in the end? Mix20 or did you manage to make the MR nodes?


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