Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-03-2008 , 05:11 AM
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Join Date: Mar 2008
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Shingles

Anyone know a cool way to make some shingles, for lets say a house? The roof is basically just a cube sized down on an angle.

# 2 03-03-2008 , 07:45 AM
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Location: Cleveland, Ohio (USA)
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take a look at some photo references from google, and just make one shingle... after that, all ya gotta do is duplicate it loads of times! (make one, then duplicate it and tile it the way you want it about 5 or 6 times, then group it, and duplicate the group... it's a lot faster)


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# 3 03-03-2008 , 07:02 PM
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Another item that will help dramatically is to make a bump map in PS as you make the image. I like to add bump around the perimeter of each shingle. I will also make the image B/W and use the actual shingle image as part of the bump map to pick up the subtleties of the pattern.

Remember that Maya can duplicate a good pattern. You don't have to kill yourself duplicating. Let Maya do it.

# 4 03-03-2008 , 11:10 PM
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oh yea there's that too...

so now you've got a modeling perspective and a texturing perspective.


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